eGUI alias D4D  Release 3.0
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D4D SCREEN Handler
Collaboration diagram for D4D SCREEN Handler:

Modules

 D4D SCREEN API Constant Specification
 
 D4D SCREEN API Types Specification
 
 D4D SCREEN API Macro's Specification
 
 D4D SCREEN API Functions Specification
 

Detailed Description

Introduction


The D4D_SCREEN is the basic organizational structure of the eGUI/D4D. The whole project structure is divided into individual screens and its objects, therefore screens are used to keep organization of the whole project by the appearance as well as the program structure. It is recommended to create your own source code file for each individual screen. To simplify the program and user GUI, the driver organization can manage screen histories. It is possible to go through the screens by system forward and back (activate and escape screen).

screen1.PNG
D4D structure—objects and screens


The D4D_SCREEN object can be used as a window, have a smaller size, be placed anywhere, and also have a header (title bar) with icon, title, and exit button. Such a screen looks like a window and has many uses (help menu, warning, error, ask, messages, and so on).

screen2.PNG
The screen with non-default settings