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#define | D4D_SCR_TITLE_OFF_X |
| This is screen title offset definition in axis X. If not defined, it sets to 3 pixels as a default. More...
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#define | D4D_SCR_TITLE_OFF_Y |
| This is screen title offset definition in axis Y. If not defined, it sets to 1 pixels as a default. More...
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#define | D4D_SCR_HEADER_SIZE_MIN_SIZE |
| This is screen header minimal size definition in axis Y. If not defined, it sets to 13 pixels as a default. More...
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#define | D4D_SCR_TITLE_EXITBTN_MIN_SIZE |
| This is screen exit button minimal size definition. If not defined, it sets to 6 pixels as a default. More...
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#define | D4D_SCR_EXITBTN_CROSS_SIZE |
| This is screen exit button cross minimal size definition. If not defined, it sets to 2 pixels as a default. More...
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#define | D4D_SCR_TITLE_EXITBTN_OFFSET |
| This is screen exit button offset definition. If not defined, it sets to 3 pixels as a default. More...
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#define | D4D_SCR_F_OUTLINE |
| The screen has out line. More...
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#define | D4D_SCR_F_BEVEL |
| The screen has bevel. More...
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#define | D4D_SCR_F_TITLEBAR |
| The screen has title bar. More...
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#define | D4D_SCR_F_EXIT |
| The screen has exit button in title bar. More...
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#define | D4D_SCR_F_BCKG |
| The screen has filled background (desktop) More...
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#define | D4D_SCR_F_TOUCHENABLE |
| The screen is touchable by touch screen. More...
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#define | D4D_SCR_F_MOUSE_NORMAL |
| The screen has normal mouse cursor. More...
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#define | D4D_SCR_F_MOUSE_BUSY |
| The screen has busy mouse cursor. More...
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#define | D4D_SCR_F_MOUSE_UNAVAILABLE |
| The screen has unavailable mouse cursor. More...
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#define | D4D_SCR_F_DEFAULT |
| This is screen default behaviour definition. If not defined, it sets to (D4D_SCR_FINT_MOUSE_NORMAL) as a default. More...
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#define | D4D_SCR_FINT_INITDONE |
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#define | D4D_SCR_FINT_TOUCHENABLE |
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#define | D4D_SCR_FINT_REDRAWC |
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#define | D4D_SCR_FINT_CHECKOBJECTS |
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#define | D4D_SCR_FINT_MOUSE_MASK |
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#define | D4D_SCR_FINT_MOUSE_SHIFT |
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#define | D4D_SCR_FINT_MOUSE_NORMAL |
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#define | D4D_SCR_FINT_MOUSE_BUSY |
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#define | D4D_SCR_FINT_MOUSE_UNAVAILABLE |
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#define | _D4D_DECLARE_SCREEN_BEGIN(type, name, funcPrefix, x,y, cx, cy, radius, text, fontId, icon, initFlags, pScheme) |
| Macro that create the screen structure in memory including all substructures. More...
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#define | D4D_DECLARE_SCREEN_BEGIN(name, funcPrefix, x,y, cx, cy, text, fontId, icon, initFlags, pScheme) |
| Macro that create the screen structure in ROM memory including all substructures. More...
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#define | D4D_DECLARE_STD_SCREEN_BEGIN(name, funcPrefix) |
| Macro that create the screen structure in ROM memory with standard settings. More...
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#define | D4D_DECLARE_STD_PORTRAIT_SCREEN_BEGIN(name, funcPrefix) |
| Macro that create the screen structure in ROM memory with standard settings in portrait orientation. More...
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#define | D4D_DECLARE_RSCREEN_BEGIN(name, funcPrefix, x,y, cx, cy, radius, text, fontId, icon, initFlags, pScheme) |
| Macro that create the screen structure in ROM memory including all substructures with round corners. More...
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#define | D4D_DECLARE_SCREEN_OBJECT(name) |
| Macro that is used to add object to screen definition. More...
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#define | D4D_DECLARE_SCREEN_END() |
| Macro that is used to make end of object array in screen definition. More...
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#define | D4D_DECLARE_SCREEN_BEGIN_INRAM(name, funcPrefix, x,y, cx, cy, text, fontId, icon, initFlags, pScheme) |
| Macro that create the screen structure in RAM memory including all substructures. More...
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#define | D4D_DECLARE_STD_SCREEN_BEGIN_INRAM(name, funcPrefix) |
| Macro that create the screen structure in RAM memory with standard settings. More...
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#define | D4D_DECLARE_STD_PORTRAIT_SCREEN_BEGIN_INRAM(name, funcPrefix) |
| Macro that create the screen structure in RAM memory with standard settings in portrait orientation. More...
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#define | D4D_DECLARE_RSCREEN_BEGIN_INRAM(name, funcPrefix, x,y, cx, cy, radius, text, fontId, icon, initFlags, pScheme) |
| Macro that create the screen structure in RAM memory including all substructures with round corners. More...
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#define | D4D_EXTERN_SCREEN(name) |
| Macro that externs the D4D_SCREEN struxture. More...
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#define | D4D_EnableScrTouchScreen(pScr, bEnable) |
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D4D driver screen header file.
- Author
- Petr Gargulak
- Version
- 0.0.38.0
- Date
- Jan-14-2014
Definition in file d4d_screen.h.