This section specifies the exact usage for each API macro.
#define D4D_DECLARE_BMP |
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name, |
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pbmp, |
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ppal |
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) |
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Macro that define the bitmap inside of internal memory.
- Parameters
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name | - name of the bitmap structure |
pbmp | - pointer to bitmap data |
ppal | - pointer on pallete, in case that the picture is not provided with pallete, let this field NULL |
- Note
- This define D4D_BMP structure that is used in whole eGUI to draw image to screen.
Definition at line 135 of file d4d_bmp.h.
#define D4D_DECLARE_BMPFILE |
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name, |
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filename |
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Macro that define the bitmap in external memory.
- Parameters
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name | - name of the bitmap structure |
filename | - pointer to filename (relative to default image folder or absolute) |
- Note
- This define D4D_BMP structure for external image.
Definition at line 147 of file d4d_bmp.h.
#define D4D_EXTERN_BMP |
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name | ) |
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Macro that externs the image structure.
- Parameters
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name | - name of the bitmap structure |
- Note
- Just help macro to extern the image structure.
Definition at line 158 of file d4d_bmp.h.