eGUI alias D4D  Release 3.0
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D4D OBJECT Defines masks of object behaviour flags
Collaboration diagram for D4D OBJECT Defines masks of object behaviour flags:

Macros

#define D4D_OBJECT_F_VISIBLE
 Object after initialization is visible on the screen. More...
 
#define D4D_OBJECT_F_ENABLED
 Object after initialization is enabled. More...
 
#define D4D_OBJECT_F_TABSTOP
 Object can be focused. More...
 
#define D4D_OBJECT_F_TOUCHENABLE
 Object has enabled touch screen capability. More...
 
#define D4D_OBJECT_F_FASTTOUCH
 Object has enabled fast touch screen capability. This option supports only a some objects (button, check box, etc). More...
 
#define D4D_OBJECT_F_FOCUSRECT
 Object has an outlined rectangle. More...
 
#define D4D_OBJECT_F_TIMETICK
 Object will gets the time tick events. More...
 
#define D4D_OBJECT_F_RESERVED1
 For future use. More...
 
#define D4D_OBJECT_F_BEVEL_MASK
 Object bevel border mask. More...
 
#define D4D_OBJECT_F_BEVEL_SHIFT
 Object bevel border bit shift. More...
 
#define D4D_OBJECT_F_BEVEL_RAISED
 Object bevel border raised mask. More...
 
#define D4D_OBJECT_F_BEVEL_DENTED
 Object bevel border dented mask. More...
 
#define D4D_OBJECT_F_MOUSE_MASK
 Object mouse cursor type mask. More...
 
#define D4D_OBJECT_F_MOUSE_SHIFT
 Object mouse cursor type shift. More...
 
#define D4D_OBJECT_F_MOUSE_NORMAL
 Object mouse cursor type normal mask. More...
 
#define D4D_OBJECT_F_MOUSE_BUSY
 Object mouse cursor type busy mask. More...
 
#define D4D_OBJECT_F_MOUSE_UNAVAILABLE
 Object mouse cursor type unavailable mask. More...
 
#define D4D_OBJECT_F_SYSTEM_MASK
 Object flags system part mask. More...
 
#define D4D_OBJECT_F_OBJECT_MASK
 Object flags widget part mask. More...
 
#define D4D_OBJECT_F_OBJECT_SHIFT
 Object flags widget part shift. More...
 

Detailed Description

This section specifies masks of object behaviour flags.

Macro Definition Documentation

#define D4D_OBJECT_F_BEVEL_DENTED

Object bevel border dented mask.

Definition at line 85 of file d4d_object.h.

#define D4D_OBJECT_F_BEVEL_MASK

Object bevel border mask.

Definition at line 81 of file d4d_object.h.

#define D4D_OBJECT_F_BEVEL_RAISED

Object bevel border raised mask.

Definition at line 84 of file d4d_object.h.

#define D4D_OBJECT_F_BEVEL_SHIFT

Object bevel border bit shift.

Definition at line 82 of file d4d_object.h.

#define D4D_OBJECT_F_ENABLED

Object after initialization is enabled.

Definition at line 73 of file d4d_object.h.

#define D4D_OBJECT_F_FASTTOUCH

Object has enabled fast touch screen capability. This option supports only a some objects (button, check box, etc).

Definition at line 76 of file d4d_object.h.

#define D4D_OBJECT_F_FOCUSRECT

Object has an outlined rectangle.

Definition at line 77 of file d4d_object.h.

#define D4D_OBJECT_F_MOUSE_BUSY

Object mouse cursor type busy mask.

Definition at line 91 of file d4d_object.h.

#define D4D_OBJECT_F_MOUSE_MASK

Object mouse cursor type mask.

Definition at line 87 of file d4d_object.h.

#define D4D_OBJECT_F_MOUSE_NORMAL

Object mouse cursor type normal mask.

Definition at line 90 of file d4d_object.h.

#define D4D_OBJECT_F_MOUSE_SHIFT

Object mouse cursor type shift.

Definition at line 88 of file d4d_object.h.

#define D4D_OBJECT_F_MOUSE_UNAVAILABLE

Object mouse cursor type unavailable mask.

Definition at line 92 of file d4d_object.h.

#define D4D_OBJECT_F_OBJECT_MASK

Object flags widget part mask.

Definition at line 95 of file d4d_object.h.

#define D4D_OBJECT_F_OBJECT_SHIFT

Object flags widget part shift.

Definition at line 96 of file d4d_object.h.

#define D4D_OBJECT_F_RESERVED1

For future use.

Definition at line 79 of file d4d_object.h.

#define D4D_OBJECT_F_SYSTEM_MASK

Object flags system part mask.

Definition at line 94 of file d4d_object.h.

#define D4D_OBJECT_F_TABSTOP

Object can be focused.

Definition at line 74 of file d4d_object.h.

#define D4D_OBJECT_F_TIMETICK

Object will gets the time tick events.

Definition at line 78 of file d4d_object.h.

#define D4D_OBJECT_F_TOUCHENABLE

Object has enabled touch screen capability.

Definition at line 75 of file d4d_object.h.

#define D4D_OBJECT_F_VISIBLE

Object after initialization is visible on the screen.

Definition at line 72 of file d4d_object.h.