Macros | |
#define | D4D_OBJECT_F_VISIBLE |
Object after initialization is visible on the screen. More... | |
#define | D4D_OBJECT_F_ENABLED |
Object after initialization is enabled. More... | |
#define | D4D_OBJECT_F_TABSTOP |
Object can be focused. More... | |
#define | D4D_OBJECT_F_TOUCHENABLE |
Object has enabled touch screen capability. More... | |
#define | D4D_OBJECT_F_FASTTOUCH |
Object has enabled fast touch screen capability. This option supports only a some objects (button, check box, etc). More... | |
#define | D4D_OBJECT_F_FOCUSRECT |
Object has an outlined rectangle. More... | |
#define | D4D_OBJECT_F_TIMETICK |
Object will gets the time tick events. More... | |
#define | D4D_OBJECT_F_RESERVED1 |
For future use. More... | |
#define | D4D_OBJECT_F_BEVEL_MASK |
Object bevel border mask. More... | |
#define | D4D_OBJECT_F_BEVEL_SHIFT |
Object bevel border bit shift. More... | |
#define | D4D_OBJECT_F_BEVEL_RAISED |
Object bevel border raised mask. More... | |
#define | D4D_OBJECT_F_BEVEL_DENTED |
Object bevel border dented mask. More... | |
#define | D4D_OBJECT_F_MOUSE_MASK |
Object mouse cursor type mask. More... | |
#define | D4D_OBJECT_F_MOUSE_SHIFT |
Object mouse cursor type shift. More... | |
#define | D4D_OBJECT_F_MOUSE_NORMAL |
Object mouse cursor type normal mask. More... | |
#define | D4D_OBJECT_F_MOUSE_BUSY |
Object mouse cursor type busy mask. More... | |
#define | D4D_OBJECT_F_MOUSE_UNAVAILABLE |
Object mouse cursor type unavailable mask. More... | |
#define | D4D_OBJECT_F_SYSTEM_MASK |
Object flags system part mask. More... | |
#define | D4D_OBJECT_F_OBJECT_MASK |
Object flags widget part mask. More... | |
#define | D4D_OBJECT_F_OBJECT_SHIFT |
Object flags widget part shift. More... | |
This section specifies masks of object behaviour flags.
#define D4D_OBJECT_F_BEVEL_DENTED |
Object bevel border dented mask.
Definition at line 85 of file d4d_object.h.
#define D4D_OBJECT_F_BEVEL_MASK |
Object bevel border mask.
Definition at line 81 of file d4d_object.h.
#define D4D_OBJECT_F_BEVEL_RAISED |
Object bevel border raised mask.
Definition at line 84 of file d4d_object.h.
#define D4D_OBJECT_F_BEVEL_SHIFT |
Object bevel border bit shift.
Definition at line 82 of file d4d_object.h.
#define D4D_OBJECT_F_ENABLED |
Object after initialization is enabled.
Definition at line 73 of file d4d_object.h.
#define D4D_OBJECT_F_FASTTOUCH |
Object has enabled fast touch screen capability. This option supports only a some objects (button, check box, etc).
Definition at line 76 of file d4d_object.h.
#define D4D_OBJECT_F_FOCUSRECT |
Object has an outlined rectangle.
Definition at line 77 of file d4d_object.h.
#define D4D_OBJECT_F_MOUSE_BUSY |
Object mouse cursor type busy mask.
Definition at line 91 of file d4d_object.h.
#define D4D_OBJECT_F_MOUSE_MASK |
Object mouse cursor type mask.
Definition at line 87 of file d4d_object.h.
#define D4D_OBJECT_F_MOUSE_NORMAL |
Object mouse cursor type normal mask.
Definition at line 90 of file d4d_object.h.
#define D4D_OBJECT_F_MOUSE_SHIFT |
Object mouse cursor type shift.
Definition at line 88 of file d4d_object.h.
#define D4D_OBJECT_F_MOUSE_UNAVAILABLE |
Object mouse cursor type unavailable mask.
Definition at line 92 of file d4d_object.h.
#define D4D_OBJECT_F_OBJECT_MASK |
Object flags widget part mask.
Definition at line 95 of file d4d_object.h.
#define D4D_OBJECT_F_OBJECT_SHIFT |
Object flags widget part shift.
Definition at line 96 of file d4d_object.h.
#define D4D_OBJECT_F_RESERVED1 |
For future use.
Definition at line 79 of file d4d_object.h.
#define D4D_OBJECT_F_SYSTEM_MASK |
Object flags system part mask.
Definition at line 94 of file d4d_object.h.
#define D4D_OBJECT_F_TABSTOP |
Object can be focused.
Definition at line 74 of file d4d_object.h.
#define D4D_OBJECT_F_TIMETICK |
Object will gets the time tick events.
Definition at line 78 of file d4d_object.h.
#define D4D_OBJECT_F_TOUCHENABLE |
Object has enabled touch screen capability.
Definition at line 75 of file d4d_object.h.
#define D4D_OBJECT_F_VISIBLE |
Object after initialization is visible on the screen.
Definition at line 72 of file d4d_object.h.