eGUI alias D4D  Release 3.0
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d4d_label.h File Reference
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Macros

#define D4D_LBL_F_DEFAULT
 This is label init flags. If not defined, it sets to (D4D_OBJECT_F_VISIBLE | D4D_OBJECT_F_ENABLED | D4D_OBJECT_F_FOCUSRECT) as a default. More...
 
#define D4D_LBL_TXT_PRTY_DEFAULT
 This is label init text properties. If not defined, it sets to (D4D_ALIGN_H_CENTER_MASK | D4D_ALIGN_V_CENTER_MASK) as a default. More...
 
#define D4D_LBL_FNT_PRTY_DEFAULT
 This is label init font properties. If not defined, it sets to ( 0 ) as a default. More...
 
#define D4D_GET_LABEL(pObj)
 
#define _D4D_DECLARE_LABEL(type, name, text, x, y, cx, cy, radius, pMargin, pRelations, flags, pScheme, fontId, pUser, pOnUsrMsg)
 Macro that create the Label object structure in memory including all substructures. More...
 
#define D4D_DECLARE_LABEL(name, text, x, y, cx, cy, flags, pScheme, fontId, pUser, pOnUsrMsg)
 Macro that create the Label object structure in memory including all substructures with restricted count of parameters to simplify definition. More...
 
#define D4D_DECLARE_STD_LABEL(name, text, x, y, cx, cy, fontId)
 Macro that create the Label object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More...
 
#define D4D_DECLARE_RLABEL(name, text, x, y, cx, cy, radius, flags, pScheme, fontId, pUser, pOnUsrMsg)
 Macro that create the rounded Label object structure in memory including all substructures with restricted count of parameters to simplify definition. More...
 
#define D4D_DECLARE_STD_RLABEL(name, text, x, y, cx, cy, radius, fontId)
 Macro that create the rounded Label object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More...
 
#define D4D_DECLARE_LABEL_INRAM(name, text, x, y, cx, cy, flags, pScheme, fontId, pUser, pOnUsrMsg)
 Same as D4D_DECLARE_LABEL, but is created in RAM instead of the ROM memory. More...
 
#define D4D_DECLARE_STD_LABEL_INRAM(name, text, x, y, cx, cy, font)
 Same as D4D_DECLARE_STD_LABEL, but is created in RAM instead of the ROM memory. More...
 
#define D4D_DECLARE_RLABEL_INRAM(name, text, x, y, cx, cy, radius, flags, pScheme, fontId, pUser, pOnUsrMsg)
 Same as D4D_DECLARE_RLABEL, but is created in RAM instead of the ROM memory. More...
 
#define D4D_DECLARE_STD_RLABEL_INRAM(name, text, x, y, cx, cy, radius, font)
 Same as D4D_DECLARE_STD_RLABEL, but is created in RAM instead of the ROM memory. More...
 
#define D4D_LabelSetText
 

Variables

const D4D_OBJECT_SYS_FUNCTION d4d_labelSysFunc
 

Detailed Description

D4D Driver label object header file.

Author
Petr Gargulak
Version
0.0.40.0
Date
Jan-14-2014

Definition in file d4d_label.h.

Macro Definition Documentation

#define D4D_GET_LABEL (   pObj)

Definition at line 97 of file d4d_label.h.

#define D4D_LabelSetText

Definition at line 286 of file d4d_label.h.

Variable Documentation

const D4D_OBJECT_SYS_FUNCTION d4d_labelSysFunc

Definition at line 54 of file d4d_label.c.