Macros | |
#define | _D4D_DECLARE_CONSOLE(type, name, x, y, cx, cy, radius, pMargin, pParent, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
Macro that create the Console object structure in memory including all substructures. More... | |
#define | D4D_DECLARE_CONSOLE(name, x, y, cx, cy, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
Macro that create the Console object structure in memory including all substructures with restricted count of parameters to simplify definition. More... | |
#define | D4D_DECLARE_STD_CONSOLE(name, x, y, cx, cy, line_cnt, char_cnt, fontId) |
Macro that create the Console object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More... | |
#define | D4D_DECLARE_RCONSOLE(name, x, y, cx, cy, radius, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
Macro that create the rounded Console object structure in memory including all substructures with restricted count of parameters to simplify definition. More... | |
#define | D4D_DECLARE_STD_RCONSOLE(name, x, y, cx, cy, radius, line_cnt, char_cnt, fontId) |
Macro that create the rounded Console object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More... | |
#define | D4D_DECLARE_CONSOLE_INRAM(name, x, y, cx, cy, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
Same as D4D_DECLARE_CONSOLE, but is created in RAM instead of the ROM memory. More... | |
#define | D4D_DECLARE_STD_CONSOLE_INRAM(name, x, y, cx, cy, line_cnt, char_cnt, fontId) |
Same as D4D_DECLARE_STD_CONSOLE, but is created in RAM instead of the ROM memory. More... | |
#define | D4D_DECLARE_RCONSOLE_INRAM(name, x, y, cx, cy, radius, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
Same as D4D_DECLARE_RCONSOLE, but is created in RAM instead of the ROM memory. More... | |
#define | D4D_DECLARE_STD_RCONSOLE_INRAM(name, x, y, cx, cy, radius, line_cnt, char_cnt, fontId) |
Same as D4D_DECLARE_STD_RCONSOLE, but is created in RAM instead of the ROM memory. More... | |
This section specifies the exact usage for each API macro.
#define _D4D_DECLARE_CONSOLE | ( | type, | |
name, | |||
x, | |||
y, | |||
cx, | |||
cy, | |||
radius, | |||
pMargin, | |||
pParent, | |||
line_cnt, | |||
char_cnt, | |||
tabSize, | |||
flags, | |||
pScheme, | |||
fontId, | |||
pUser, | |||
pOnUsrMsg | |||
) |
Macro that create the Console object structure in memory including all substructures.
type | - type of object <D4D_CONST; D4D_NO_CONST> |
name | - name of console object |
x | - coordination of console in X axis |
y | - coordination of console in Y axis |
cx | - size of console in X axis (width) |
cy | - size of console in Y axis (height) |
radius | - radius of corners |
pMargin | - pointer to margin structure (*D4D_MARGIN)(Could be NULL) |
pParent | - pointer to parent object (Could be NULL) |
line_cnt | - count of lines to allocate memory array |
char_cnt | - count of characters per line to allocate memory array |
tabSize | - size of tabulator in characteres (to meet standard behaviour of console) |
flags | - bitmask that specifies initial D4D OBJECT Defines masks of object behaviour flags |
pScheme | - pointer to color scheme. In case that this parameter is NULL, the default scheme color will be used for draw console |
fontId | - Identification number of the used text font |
pUser | - user data of console |
pOnUsrMsg | -Pointer to an on user message callback function D4D_ON_USR_MSG. This callback is called before this message event is sent to the object itself. The message can be skipped by the D4D_MSG_SKIP return value, in a normal case the return value must be D4D_MSG_NOSKIP |
Definition at line 195 of file d4d_console.h.
#define D4D_DECLARE_CONSOLE | ( | name, | |
x, | |||
y, | |||
cx, | |||
cy, | |||
line_cnt, | |||
char_cnt, | |||
tabSize, | |||
flags, | |||
pScheme, | |||
fontId, | |||
pUser, | |||
pOnUsrMsg | |||
) |
Macro that create the Console object structure in memory including all substructures with restricted count of parameters to simplify definition.
name | - name of console object |
x | - coordination of console in X axis |
y | - coordination of console in Y axis |
cx | - size of console in X axis (width) |
cy | - size of console in Y axis (height) |
line_cnt | - count of lines to allocate memory array |
char_cnt | - count of characters per line to allocate memory array |
tabSize | - size of tabulator in characteres (to meet standard behaviour of console) |
flags | - bitmask that specifies initial D4D OBJECT Defines masks of object behaviour flags |
pScheme | - pointer to color scheme. In case that this parameter is NULL, the default scheme color will be used for draw console |
fontId | - Identification number of the used text font |
pUser | - user data of console |
pOnUsrMsg | -Pointer to an on user message callback function D4D_ON_USR_MSG. This callback is called before this message event is sent to the object itself. The message can be skipped by the D4D_MSG_SKIP return value, in a normal case the return value must be D4D_MSG_NOSKIP |
Definition at line 241 of file d4d_console.h.
#define D4D_DECLARE_CONSOLE_INRAM | ( | name, | |
x, | |||
y, | |||
cx, | |||
cy, | |||
line_cnt, | |||
char_cnt, | |||
tabSize, | |||
flags, | |||
pScheme, | |||
fontId, | |||
pUser, | |||
pOnUsrMsg | |||
) |
Same as D4D_DECLARE_CONSOLE, but is created in RAM instead of the ROM memory.
Definition at line 313 of file d4d_console.h.
#define D4D_DECLARE_RCONSOLE | ( | name, | |
x, | |||
y, | |||
cx, | |||
cy, | |||
radius, | |||
line_cnt, | |||
char_cnt, | |||
tabSize, | |||
flags, | |||
pScheme, | |||
fontId, | |||
pUser, | |||
pOnUsrMsg | |||
) |
Macro that create the rounded Console object structure in memory including all substructures with restricted count of parameters to simplify definition.
name | - name of console object |
x | - coordination of console in X axis |
y | - coordination of console in Y axis |
cx | - size of console in X axis (width) |
cy | - size of console in Y axis (height) |
radius | - radius of corners |
line_cnt | - count of lines to allocate memory array |
char_cnt | - count of characters per line to allocate memory array |
tabSize | - size of tabulator in characteres (to meet standard behaviour of console) |
flags | - bitmask that specifies initial D4D OBJECT Defines masks of object behaviour flags |
pScheme | - pointer to color scheme. In case that this parameter is NULL, the default scheme color will be used for draw console |
fontId | - Identification number of the used text font |
pUser | - user data of console |
pOnUsrMsg | -Pointer to an on user message callback function D4D_ON_USR_MSG. This callback is called before this message event is sent to the object itself. The message can be skipped by the D4D_MSG_SKIP return value, in a normal case the return value must be D4D_MSG_NOSKIP |
Definition at line 285 of file d4d_console.h.
#define D4D_DECLARE_RCONSOLE_INRAM | ( | name, | |
x, | |||
y, | |||
cx, | |||
cy, | |||
radius, | |||
line_cnt, | |||
char_cnt, | |||
tabSize, | |||
flags, | |||
pScheme, | |||
fontId, | |||
pUser, | |||
pOnUsrMsg | |||
) |
Same as D4D_DECLARE_RCONSOLE, but is created in RAM instead of the ROM memory.
Definition at line 326 of file d4d_console.h.
#define D4D_DECLARE_STD_CONSOLE | ( | name, | |
x, | |||
y, | |||
cx, | |||
cy, | |||
line_cnt, | |||
char_cnt, | |||
fontId | |||
) |
Macro that create the Console object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values.
name | - name of console object |
x | - coordination of console in X axis |
y | - coordination of console in Y axis |
cx | - size of console in X axis (width) |
cy | - size of console in Y axis (height) |
line_cnt | - count of lines to allocate memory array |
char_cnt | - count of characters per line to allocate memory array |
fontId | - Identification number of the used text font |
Definition at line 260 of file d4d_console.h.
#define D4D_DECLARE_STD_CONSOLE_INRAM | ( | name, | |
x, | |||
y, | |||
cx, | |||
cy, | |||
line_cnt, | |||
char_cnt, | |||
fontId | |||
) |
Same as D4D_DECLARE_STD_CONSOLE, but is created in RAM instead of the ROM memory.
Definition at line 319 of file d4d_console.h.
#define D4D_DECLARE_STD_RCONSOLE | ( | name, | |
x, | |||
y, | |||
cx, | |||
cy, | |||
radius, | |||
line_cnt, | |||
char_cnt, | |||
fontId | |||
) |
Macro that create the rounded Console object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values.
name | - name of console object |
x | - coordination of console in X axis |
y | - coordination of console in Y axis |
cx | - size of console in X axis (width) |
cy | - size of console in Y axis (height) |
radius | - radius of corners |
line_cnt | - count of lines to allocate memory array |
char_cnt | - count of characters per line to allocate memory array |
fontId | - Identification number of the used text font |
Definition at line 305 of file d4d_console.h.
#define D4D_DECLARE_STD_RCONSOLE_INRAM | ( | name, | |
x, | |||
y, | |||
cx, | |||
cy, | |||
radius, | |||
line_cnt, | |||
char_cnt, | |||
fontId | |||
) |
Same as D4D_DECLARE_STD_RCONSOLE, but is created in RAM instead of the ROM memory.
Definition at line 332 of file d4d_console.h.