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Macros | |
| #define | _D4D_DECLARE_PROGRESS_BAR(type, name, x, y, cx, cy, radius, pMargin, pRelations, flags, pScheme, pUser, pOnUsrMsg) |
| Macro that create the Progress bar object structure in memory including all substructures. More... | |
| #define | D4D_DECLARE_PROGRESS_BAR(name, x, y, cx, cy, radius, flags, pScheme, pUser, pOnUsrMsg) |
| Macro that create the Progress bar object structure in memory including all substructures with restricted count of parameters to simplify definition. More... | |
| #define | D4D_DECLARE_STD_PROGRESS_BAR(name, x, y, cx, cy, radius) |
| Macro that create the Progress bar object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More... | |
| #define | D4D_DECLARE_PROGRESS_BAR_INRAM(name, x, y, cx, cy, radius, flags, pScheme, pUser, pOnUsrMsg) |
| Same as D4D_DECLARE_PROGRESS_BAR, but is created in RAM instead of the ROM memory. More... | |
| #define | D4D_DECLARE_STD_PROGRESS_BAR_INRAM(name, x, y, cx, cy, radius) |
| Same as D4D_DECLARE_STD_PROGRESS_BAR, but is created in RAM instead of the ROM memory. More... | |
This section specifies the exact usage for each API macro.
| #define _D4D_DECLARE_PROGRESS_BAR | ( | type, | |
| name, | |||
| x, | |||
| y, | |||
| cx, | |||
| cy, | |||
| radius, | |||
| pMargin, | |||
| pRelations, | |||
| flags, | |||
| pScheme, | |||
| pUser, | |||
| pOnUsrMsg | |||
| ) |
Macro that create the Progress bar object structure in memory including all substructures.
| type | - type of object <D4D_CONST; D4D_NO_CONST> |
| name | - name of progress bar object |
| x | - coordination of progress bar in X axis |
| y | - coordination of progress bar in Y axis |
| cx | - size of progress bar in X axis (width) |
| cy | - size of progress bar in Y axis (height) |
| radius | - radius of corners |
| pMargin | - pointer to margin structure (*D4D_MARGIN)(Could be NULL) |
| pRelations | - pointer to object relation array (Could be NULL) |
| flags | - bitmask that specifies initial D4D OBJECT Defines masks of object behaviour flags |
| pScheme | - pointer to color scheme. In case that this parameter is NULL, the default scheme color will be used for draw object |
| pUser | - user data of object |
| pOnUsrMsg | -Pointer to an on user message callback function D4D_ON_USR_MSG. This callback is called before this message event is sent to the object itself. The message can be skipped by the D4D_MSG_SKIP return value, in a normal case the return value must be D4D_MSG_NOSKIP |
Definition at line 181 of file d4d_progress_bar.h.
| #define D4D_DECLARE_PROGRESS_BAR | ( | name, | |
| x, | |||
| y, | |||
| cx, | |||
| cy, | |||
| radius, | |||
| flags, | |||
| pScheme, | |||
| pUser, | |||
| pOnUsrMsg | |||
| ) |
Macro that create the Progress bar object structure in memory including all substructures with restricted count of parameters to simplify definition.
| name | - name of progress bar object |
| x | - coordination of progress bar in X axis |
| y | - coordination of progress bar in Y axis |
| cx | - size of progress bar in X axis (width) |
| cy | - size of progress bar in Y axis (height) (with hidden list box) |
| radius | - radius of corners |
| flags | - bitmask that specifies initial D4D OBJECT Defines masks of object behaviour flags |
| pScheme | - pointer to color scheme. In case that this parameter is NULL, the default scheme color will be used for draw object |
| pUser | - user data of object |
| pOnUsrMsg | -Pointer to an on user message callback function D4D_ON_USR_MSG. This callback is called before this message event is sent to the object itself. The message can be skipped by the D4D_MSG_SKIP return value, in a normal case the return value must be D4D_MSG_NOSKIP |
Definition at line 209 of file d4d_progress_bar.h.
| #define D4D_DECLARE_PROGRESS_BAR_INRAM | ( | name, | |
| x, | |||
| y, | |||
| cx, | |||
| cy, | |||
| radius, | |||
| flags, | |||
| pScheme, | |||
| pUser, | |||
| pOnUsrMsg | |||
| ) |
Same as D4D_DECLARE_PROGRESS_BAR, but is created in RAM instead of the ROM memory.
Definition at line 234 of file d4d_progress_bar.h.
| #define D4D_DECLARE_STD_PROGRESS_BAR | ( | name, | |
| x, | |||
| y, | |||
| cx, | |||
| cy, | |||
| radius | |||
| ) |
Macro that create the Progress bar object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values.
| name | - name of progress bar object |
| x | - coordination of progress bar in X axis |
| y | - coordination of progress bar in Y axis |
| cx | - size of progress bar in X axis (width) |
| cy | - size of progress bar in Y axis (height) (with hidden list box) |
| radius | - radius of corners |
Definition at line 226 of file d4d_progress_bar.h.
| #define D4D_DECLARE_STD_PROGRESS_BAR_INRAM | ( | name, | |
| x, | |||
| y, | |||
| cx, | |||
| cy, | |||
| radius | |||
| ) |
Same as D4D_DECLARE_STD_PROGRESS_BAR, but is created in RAM instead of the ROM memory.
Definition at line 240 of file d4d_progress_bar.h.