eGUI alias D4D  Release 3.0
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D4D RADIO BUTTON API Macro's Specification
Collaboration diagram for D4D RADIO BUTTON API Macro's Specification:

Macros

#define _D4D_DECLARE_RADIOBUTTON(type, name, text, x, y, cx, cy, radius, pMargin, pRelations, flags, pbmpChecked, pbmpUnChecked, pScheme, fontId, pUser, onchange, pOnUsrMsg)
 Macro that create the Radio button object structure in memory including all substructures. More...
 
#define D4D_DECLARE_RADIOBUTTON(name, text, x, y, cx, cy, flags, pbmpChecked, pbmpUnChecked, pScheme, fontId, pUser, onchange, pOnUsrMsg)
 Macro that create the Radio button object structure in memory including all substructures with restricted count of parameters to simplify definition. More...
 
#define D4D_DECLARE_STD_RADIOBUTTON(name, text, x, y, cx, cy, pbmpChecked, pbmpUnChecked, fontId, onchange)
 Macro that create the Radio button object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More...
 
#define D4D_DECLARE_RRADIOBUTTON(name, text, x, y, cx, cy, radius, flags, pbmpChecked, pbmpUnChecked, pScheme, fontId, pUser, onchange, pOnUsrMsg)
 Macro that create the rounded Radio button object structure in memory including all substructures with restricted count of parameters to simplify definition. More...
 
#define D4D_DECLARE_STD_RRADIOBUTTON(name, text, x, y, cx, cy, radius, pbmpChecked, pbmpUnChecked, fontId, onchange)
 Macro that create the rounded Radio button object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More...
 
#define D4D_DECLARE_RADIOBUTTON_INRAM(name, text, x, y, cx, cy, flags, pbmpChecked, pbmpUnChecked, pScheme, fontId, pUser, onchange, pOnUsrMsg)
 Same as D4D_DECLARE_RADIOBUTTON, but is created in RAM instead of the ROM memory. More...
 
#define D4D_DECLARE_STD_RADIOBUTTON_INRAM(name, text, x, y, cx, cy, pbmpChecked, pbmpUnChecked, fontId, onchange)
 Same as D4D_DECLARE_STD_RADIOBUTTON, but is created in RAM instead of the ROM memory. More...
 
#define D4D_DECLARE_RRADIOBUTTON_INRAM(name, text, x, y, cx, cy, radius, flags, pbmpChecked, pbmpUnChecked, pScheme, fontId, pUser, onchange, pOnUsrMsg)
 Same as D4D_DECLARE_RRADIOBUTTON, but is created in RAM instead of the ROM memory. More...
 
#define D4D_DECLARE_STD_RRADIOBUTTON_INRAM(name, text, x, y, cx, cy, radius, pbmpChecked, pbmpUnChecked, fontId, onchange)
 Same as D4D_DECLARE_STD_RRADIOBUTTON, but is created in RAM instead of the ROM memory. More...
 

Detailed Description

This section specifies the exact usage for each API macro.

Macro Definition Documentation

#define _D4D_DECLARE_RADIOBUTTON (   type,
  name,
  text,
  x,
  y,
  cx,
  cy,
  radius,
  pMargin,
  pRelations,
  flags,
  pbmpChecked,
  pbmpUnChecked,
  pScheme,
  fontId,
  pUser,
  onchange,
  pOnUsrMsg 
)

Macro that create the Radio button object structure in memory including all substructures.

Parameters
type- type of object <D4D_CONST; D4D_NO_CONST>
name- name of radio button object
text- title text of radio button
x- coordination of radio button in X axis
y- coordination of radio button in Y axis
cx- size of radio button in X axis (width)
cy- size of radio button in Y axis (height)
radius- radius of corners
pMargin- pointer to margin structure (*D4D_MARGIN)(Could be NULL)
pRelations- pointer to object relation array (Could be NULL)
flags- bitmask that specifies initial D4D OBJECT Defines masks of object behaviour flags and D4D CHECK BOX Defines masks of check box specific behaviour flags
pbmpChecked- pointer to a bitmap that is shown in a checked state of the radio button (Could be NULL)
pbmpUnChecked- pointer to a bitmap that is shown in a unchecked state of the radio button (Could be NULL)
pScheme- pointer to color scheme. In case that this parameter is NULL, the default scheme color will be used for draw radio button
fontId- Identification number of the used title text font
pUser- user data of radio button
onchange- Pointer to an on-change user callback function D4D_RDBTN_ON_CHANGE
pOnUsrMsg-Pointer to an on user message callback function D4D_ON_USR_MSG. This callback is called before this message event is sent to the object itself. The message can be skipped by the D4D_MSG_SKIP return value, in a normal case the return value must be D4D_MSG_NOSKIP
Note
This macro create complete D4D_RADIO_BUTTON structure, including the object data sub structure. Is used to define all properties of radio button.

Definition at line 209 of file d4d_radio_button.h.

#define D4D_DECLARE_RADIOBUTTON (   name,
  text,
  x,
  y,
  cx,
  cy,
  flags,
  pbmpChecked,
  pbmpUnChecked,
  pScheme,
  fontId,
  pUser,
  onchange,
  pOnUsrMsg 
)

Macro that create the Radio button object structure in memory including all substructures with restricted count of parameters to simplify definition.

Parameters
name- name of radio button object
text- title text of radio button
x- coordination of radio button in X axis
y- coordination of radio button in Y axis
cx- size of radio button in X axis (width)
cy- size of radio button in Y axis (height)
flags- bitmask that specifies initial D4D OBJECT Defines masks of object behaviour flags and D4D CHECK BOX Defines masks of check box specific behaviour flags
pbmpChecked- pointer to a bitmap that is shown in a checked state of the radio button (Could be NULL)
pbmpUnChecked- pointer to a bitmap that is shown in a unchecked state of the radio button (Could be NULL)
pScheme- pointer to color scheme. In case that this parameter is NULL, the default scheme color will be used for draw radio button
fontId- Identification number of the used title text font
pUser- user data of radio button
onchange- Pointer to an on-change user callback function D4D_RDBTN_ON_CHANGE
pOnUsrMsg-Pointer to an on user message callback function D4D_ON_USR_MSG. This callback is called before this message event is sent to the object itself. The message can be skipped by the D4D_MSG_SKIP return value, in a normal case the return value must be D4D_MSG_NOSKIP
Note
This macro create complete D4D_RADIO_BUTTON structure, including the object data sub structure. Is used to define all properties of radio button. If there is missing parameter that is needed by user application used the full macro _D4D_DECLARE_RADIOBUTTON instead of this one.

Definition at line 246 of file d4d_radio_button.h.

#define D4D_DECLARE_RADIOBUTTON_INRAM (   name,
  text,
  x,
  y,
  cx,
  cy,
  flags,
  pbmpChecked,
  pbmpUnChecked,
  pScheme,
  fontId,
  pUser,
  onchange,
  pOnUsrMsg 
)

Same as D4D_DECLARE_RADIOBUTTON, but is created in RAM instead of the ROM memory.

Definition at line 326 of file d4d_radio_button.h.

#define D4D_DECLARE_RRADIOBUTTON (   name,
  text,
  x,
  y,
  cx,
  cy,
  radius,
  flags,
  pbmpChecked,
  pbmpUnChecked,
  pScheme,
  fontId,
  pUser,
  onchange,
  pOnUsrMsg 
)

Macro that create the rounded Radio button object structure in memory including all substructures with restricted count of parameters to simplify definition.

Parameters
name- name of radio button object
text- title text of radio button
x- coordination of radio button in X axis
y- coordination of radio button in Y axis
cx- size of radio button in X axis (width)
cy- size of radio button in Y axis (height)
radius- radius of corners
flags- bitmask that specifies initial D4D OBJECT Defines masks of object behaviour flags and D4D CHECK BOX Defines masks of check box specific behaviour flags
pbmpChecked- pointer to a bitmap that is shown in a checked state of the radio button (Could be NULL)
pbmpUnChecked- pointer to a bitmap that is shown in a unchecked state of the radio button (Could be NULL)
pScheme- pointer to color scheme. In case that this parameter is NULL, the default scheme color will be used for draw radio button
fontId- Identification number of the used title text font
pUser- user data of radio button
onchange- Pointer to an on-change user callback function D4D_RDBTN_ON_CHANGE
pOnUsrMsg-Pointer to an on user message callback function D4D_ON_USR_MSG. This callback is called before this message event is sent to the object itself. The message can be skipped by the D4D_MSG_SKIP return value, in a normal case the return value must be D4D_MSG_NOSKIP
Note
This macro create complete D4D_RADIO_BUTTON structure, including the object data sub structure. Is used to define all properties of radio button. If there is missing parameter that is needed by user application used the full macro _D4D_DECLARE_RADIOBUTTON instead of this one.

Definition at line 295 of file d4d_radio_button.h.

#define D4D_DECLARE_RRADIOBUTTON_INRAM (   name,
  text,
  x,
  y,
  cx,
  cy,
  radius,
  flags,
  pbmpChecked,
  pbmpUnChecked,
  pScheme,
  fontId,
  pUser,
  onchange,
  pOnUsrMsg 
)

Same as D4D_DECLARE_RRADIOBUTTON, but is created in RAM instead of the ROM memory.

Definition at line 341 of file d4d_radio_button.h.

#define D4D_DECLARE_STD_RADIOBUTTON (   name,
  text,
  x,
  y,
  cx,
  cy,
  pbmpChecked,
  pbmpUnChecked,
  fontId,
  onchange 
)

Macro that create the Radio button object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values.

Parameters
name- name of radio button object
text- title text of radio button
x- coordination of radio button in X axis
y- coordination of radio button in Y axis
cx- size of radio button in X axis (width)
cy- size of radio button in Y axis (height)
pbmpChecked- pointer to a bitmap that is shown in a checked state of the radio button (Could be NULL)
pbmpUnChecked- pointer to a bitmap that is shown in a unchecked state of the radio button (Could be NULL)
fontId- Identification number of the used title text font
onchange- Pointer to an on-change user callback function D4D_RDBTN_ON_CHANGE
Note
This macro create complete D4D_RADIO_BUTTON structure, including the object data sub structure. Is used to define all properties of radio button. If there is missing parameter that is needed by user application used the full macro _D4D_DECLARE_RADIOBUTTON instead of this one. The main advantage is less parameters of this macro against the full version.

Definition at line 267 of file d4d_radio_button.h.

#define D4D_DECLARE_STD_RADIOBUTTON_INRAM (   name,
  text,
  x,
  y,
  cx,
  cy,
  pbmpChecked,
  pbmpUnChecked,
  fontId,
  onchange 
)

Same as D4D_DECLARE_STD_RADIOBUTTON, but is created in RAM instead of the ROM memory.

Definition at line 332 of file d4d_radio_button.h.

#define D4D_DECLARE_STD_RRADIOBUTTON (   name,
  text,
  x,
  y,
  cx,
  cy,
  radius,
  pbmpChecked,
  pbmpUnChecked,
  fontId,
  onchange 
)

Macro that create the rounded Radio button object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values.

Parameters
name- name of radio button object
text- title text of radio button
x- coordination of radio button in X axis
y- coordination of radio button in Y axis
cx- size of radio button in X axis (width)
cy- size of radio button in Y axis (height)
radius- radius of corners
pbmpChecked- pointer to a bitmap that is shown in a checked state of the radio button (Could be NULL)
pbmpUnChecked- pointer to a bitmap that is shown in a unchecked state of the radio button (Could be NULL)
fontId- Identification number of the used title text font
onchange- Pointer to an on-change user callback function D4D_RDBTN_ON_CHANGE
Note
This macro create complete D4D_RADIO_BUTTON structure, including the object data sub structure. Is used to define all properties of radio button. If there is missing parameter that is needed by user application used the full macro _D4D_DECLARE_RADIOBUTTON instead of this one. The main advantage is less parameters of this macro against the full version.

Definition at line 317 of file d4d_radio_button.h.

#define D4D_DECLARE_STD_RRADIOBUTTON_INRAM (   name,
  text,
  x,
  y,
  cx,
  cy,
  radius,
  pbmpChecked,
  pbmpUnChecked,
  fontId,
  onchange 
)

Same as D4D_DECLARE_STD_RRADIOBUTTON, but is created in RAM instead of the ROM memory.

Definition at line 347 of file d4d_radio_button.h.