eGUI alias D4D  Release 3.0
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D4D SCHEME 8-bit color mode support macros.
Collaboration diagram for D4D SCHEME 8-bit color mode support macros.:

Macros

#define D4D_COLOR_RGB332_GET_R(color)
 The macro gets the Red component from 8-bit RGB332 format to 8-bit component format. More...
 
#define D4D_COLOR_RGB332_GET_G(color)
 The macro gets the Green component from 8-bit RGB332 format to 8-bit component format. More...
 
#define D4D_COLOR_RGB332_GET_B(color)
 The macro gets the Blue component from 8-bit RGB332 format to 8-bit component format. More...
 
#define D4D_COLOR_BGR332_GET_B(color)
 The macro gets the Red component from 8-bit BGR332 format to 8-bit component format. More...
 
#define D4D_COLOR_BGR332_GET_G(color)
 The macro gets the Green component from 8-bit BGR332 format to 8-bit component format. More...
 
#define D4D_COLOR_BGR332_GET_R(color)
 The macro gets the Blue component from 8-bit BGR332 format to 8-bit component format. More...
 
#define D4D_COLOR332_GET_R(color)
 The macro gets the Red component from 8-bit standard format to 8-bit component format. More...
 
#define D4D_COLOR332_GET_G(color)
 The macro gets the Green component from 8-bit standard format to 8-bit component format. More...
 
#define D4D_COLOR332_GET_B(color)
 The macro gets the Blue component from 8-bit standard format to 8-bit component format. More...
 
#define D4D_COLOR_RGB332(R, G, B)
 The macro create the color from the color component Red/Green/Blue to 8-bit RGB332 format (the input parameters are 8-bit) More...
 
#define D4D_COLOR_BGR332(R, G, B)
 The macro create the color from the color component Red/Green/Blue to 8-bit BGR332 format (the input parameters are 8-bit) More...
 

Detailed Description

This section specifies help macros to handle 8-bit color format(332).

Macro Definition Documentation

#define D4D_COLOR332_GET_B (   color)

The macro gets the Blue component from 8-bit standard format to 8-bit component format.

Definition at line 358 of file d4d_scheme.h.

#define D4D_COLOR332_GET_G (   color)

The macro gets the Green component from 8-bit standard format to 8-bit component format.

Definition at line 357 of file d4d_scheme.h.

#define D4D_COLOR332_GET_R (   color)

The macro gets the Red component from 8-bit standard format to 8-bit component format.

Definition at line 356 of file d4d_scheme.h.

#define D4D_COLOR_BGR332 (   R,
  G,
 
)

The macro create the color from the color component Red/Green/Blue to 8-bit BGR332 format (the input parameters are 8-bit)

Definition at line 361 of file d4d_scheme.h.

#define D4D_COLOR_BGR332_GET_B (   color)

The macro gets the Red component from 8-bit BGR332 format to 8-bit component format.

Definition at line 351 of file d4d_scheme.h.

#define D4D_COLOR_BGR332_GET_G (   color)

The macro gets the Green component from 8-bit BGR332 format to 8-bit component format.

Definition at line 352 of file d4d_scheme.h.

#define D4D_COLOR_BGR332_GET_R (   color)

The macro gets the Blue component from 8-bit BGR332 format to 8-bit component format.

Definition at line 353 of file d4d_scheme.h.

#define D4D_COLOR_RGB332 (   R,
  G,
 
)

The macro create the color from the color component Red/Green/Blue to 8-bit RGB332 format (the input parameters are 8-bit)

Definition at line 360 of file d4d_scheme.h.

#define D4D_COLOR_RGB332_GET_B (   color)

The macro gets the Blue component from 8-bit RGB332 format to 8-bit component format.

Definition at line 349 of file d4d_scheme.h.

#define D4D_COLOR_RGB332_GET_G (   color)

The macro gets the Green component from 8-bit RGB332 format to 8-bit component format.

Definition at line 348 of file d4d_scheme.h.

#define D4D_COLOR_RGB332_GET_R (   color)

The macro gets the Red component from 8-bit RGB332 format to 8-bit component format.

Definition at line 347 of file d4d_scheme.h.