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Macros | |
| #define | D4D_DECLARE_CLR_SCHEME(name, scrDesktop, scrOutline, scrTitleBar, scrTitleText, scrExitBtnFore, scrExitBtnBckg, objBckg, objBckgDis, objBckgFocus, objBckgCapture, objFore, objForeDis, objForeFocus, objForeCapture, gaugHub, gaugPointer, sldrBarBckg, sldrBar, sldrBarStart, sldrBarEnd, iconBckg, graphGrid, prgrsBarBarBckg, prgrsBarBar, prgrsBarBarEnd) |
| The color scheme has a simple instantiation macro that specifies all colors for screens, common object colors, and object dependent colors. This is a full definition macro that allows setting of all colors in D4D color scheme. More... | |
| #define | D4D_DECLARE_CLR_SCHEME_INRAM(name, scrDesktop, scrOutline, scrTitleBar, scrTitleText, scrExitBtnFore, scrExitBtnBckg, objBckg, objBckgDis, objBckgFocus, objBckgCapture, objFore, objForeDis, objForeFocus, objForeCapture, gaugHub, gaugPointer, sldrBarBckg, sldrBar, sldrBarStart, sldrBarEnd, iconBckg, graphGrid, prgrsBarBarBckg, prgrsBarBar, prgrsBarBarEnd) |
| The color scheme has a simple instantiation macro that specifies all colors for screens, common object colors, and object dependent colors. This is a full definition macro that allows setting of all colors in D4D color scheme. More... | |
This section specifies the exact usage for each API macro.
| #define D4D_DECLARE_CLR_SCHEME | ( | name, | |
| scrDesktop, | |||
| scrOutline, | |||
| scrTitleBar, | |||
| scrTitleText, | |||
| scrExitBtnFore, | |||
| scrExitBtnBckg, | |||
| objBckg, | |||
| objBckgDis, | |||
| objBckgFocus, | |||
| objBckgCapture, | |||
| objFore, | |||
| objForeDis, | |||
| objForeFocus, | |||
| objForeCapture, | |||
| gaugHub, | |||
| gaugPointer, | |||
| sldrBarBckg, | |||
| sldrBar, | |||
| sldrBarStart, | |||
| sldrBarEnd, | |||
| iconBckg, | |||
| graphGrid, | |||
| prgrsBarBarBckg, | |||
| prgrsBarBar, | |||
| prgrsBarBarEnd | |||
| ) |
The color scheme has a simple instantiation macro that specifies all colors for screens, common object colors, and object dependent colors. This is a full definition macro that allows setting of all colors in D4D color scheme.
| name | - Name of the color scheme |
| scrDesktop | - Used as a desktop color of screen |
| scrOutline | - Used as a color of the screen outline |
| scrTitleBar | - Used as a color of the screen title bar |
| scrTitleText | - Used as a color of the screen title text |
| scrExitBtnFore | - Used as a color of the screen exit button fore color |
| scrExitBtnBckg | - Used as a color of the screen exit button background color |
| objBckg | - Used as a background color of objects |
| objBckgDis | - Used as a background color of objects in disable state |
| objBckgFocus | - Used as a background color of objects in focus state |
| objBckgCapture | - Used as a background color of objects in capture state |
| objFore | - Used as a fore color of objects |
| objForeDis | - Used as a fore color of objects in disable state |
| objForeFocus | - Used as a fore color of objects in focus state |
| objForeCapture | - Used as a fore color of objects in capture state |
| gaugHub | - Used as a color for hub in gauge object |
| gaugPointer | - Used as a color for pointer in gauge object |
| sldrBarBckg | - Used as a background color for bar in slider object |
| sldrBar | - Used as a forecolor for bar in slider object |
| sldrBarStart | - Used as a start color for the bar in the slider object, when the auto color of the bar option is enabled |
| sldrBarEnd | - Used as an end color for a bar in slider object, when the auto color of the bar option is enabled |
| iconBckg | - Used as a background color for icon in check box object |
| graphGrid | - Used as a color of grid lines in graph object |
| prgrsBarBarBckg | - Used as a background color for bar in progress bar object |
| prgrsBarBar | - Used as a forecolor and start color for bar in progress bar object |
| prgrsBarBarEnd | - Used as an end color for a bar in progress bar object, when the auto color of the bar option is enabled |
Definition at line 635 of file d4d_scheme.h.
| #define D4D_DECLARE_CLR_SCHEME_INRAM | ( | name, | |
| scrDesktop, | |||
| scrOutline, | |||
| scrTitleBar, | |||
| scrTitleText, | |||
| scrExitBtnFore, | |||
| scrExitBtnBckg, | |||
| objBckg, | |||
| objBckgDis, | |||
| objBckgFocus, | |||
| objBckgCapture, | |||
| objFore, | |||
| objForeDis, | |||
| objForeFocus, | |||
| objForeCapture, | |||
| gaugHub, | |||
| gaugPointer, | |||
| sldrBarBckg, | |||
| sldrBar, | |||
| sldrBarStart, | |||
| sldrBarEnd, | |||
| iconBckg, | |||
| graphGrid, | |||
| prgrsBarBarBckg, | |||
| prgrsBarBar, | |||
| prgrsBarBarEnd | |||
| ) |
The color scheme has a simple instantiation macro that specifies all colors for screens, common object colors, and object dependent colors. This is a full definition macro that allows setting of all colors in D4D color scheme.
| name | - Name of the color scheme |
| scrDesktop | - Used as a desktop color of screen |
| scrOutline | - Used as a color of the screen outline |
| scrTitleBar | - Used as a color of the screen title bar |
| scrTitleText | - Used as a color of the screen title text |
| scrExitBtnFore | - Used as a color of the screen exit button fore color |
| scrExitBtnBckg | - Used as a color of the screen exit button background color |
| objBckg | - Used as a background color of objects |
| objBckgDis | - Used as a background color of objects in disable state |
| objBckgFocus | - Used as a background color of objects in focus state |
| objBckgCapture | - Used as a background color of objects in capture state |
| objFore | - Used as a fore color of objects |
| objForeDis | - Used as a fore color of objects in disable state |
| objForeFocus | - Used as a fore color of objects in focus state |
| objForeCapture | - Used as a fore color of objects in capture state |
| gaugHub | - Used as a color for hub in gauge object |
| gaugPointer | - Used as a color for pointer in gauge object |
| sldrBarBckg | - Used as a background color for bar in slider object |
| sldrBar | - Used as a forecolor for bar in slider object |
| sldrBarStart | - Used as a start color for the bar in the slider object, when the auto color of the bar option is enabled |
| sldrBarEnd | - Used as an end color for a bar in slider object, when the auto color of the bar option is enabled |
| iconBckg | - Used as a background color for icon in check box object |
| graphGrid | - Used as a color of grid lines in graph object |
| prgrsBarBarBckg | - Used as a background color for bar in progress bar object |
| prgrsBarBar | - Used as a forecolor and start color for bar in progress bar object |
| prgrsBarBarEnd | - Used as an end color for a bar in progress bar object, when the auto color of the bar option is enabled |
Definition at line 688 of file d4d_scheme.h.