eGUI alias D4D  Release 3.0
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D4D SCHEME 1-bit color mode support macros.
Collaboration diagram for D4D SCHEME 1-bit color mode support macros.:

Macros

#define D4D_COLORMONO_THRESHOLD
 Defiend treshold of color components to compute the final color (black or white) More...
 
#define D4D_COLORMONO_GET_R(color)
 The macro gets the Red component from 1-bit monochrome format to 8-bit component format. More...
 
#define D4D_COLORMONO_GET_G(color)
 The macro gets the Green component from 1-bit monochrome format to 8-bit component format. More...
 
#define D4D_COLORMONO_GET_B(color)
 The macro gets the Blue component from 1-bit monochrome format to 8-bit component format. More...
 
#define D4D_COLOR_RGBMONO(R, G, B)
 The macro create the color from the color component Red/Green/Blue to 1-bit monochrome format (the input parameters are 8-bit) More...
 

Detailed Description

This section specifies help macros to handle 1-bit color format(monochrome). This is still non tested color scheme - added just for some initial tests.

Macro Definition Documentation

#define D4D_COLOR_RGBMONO (   R,
  G,
 
)

The macro create the color from the color component Red/Green/Blue to 1-bit monochrome format (the input parameters are 8-bit)

Definition at line 385 of file d4d_scheme.h.

#define D4D_COLORMONO_GET_B (   color)

The macro gets the Blue component from 1-bit monochrome format to 8-bit component format.

Definition at line 383 of file d4d_scheme.h.

#define D4D_COLORMONO_GET_G (   color)

The macro gets the Green component from 1-bit monochrome format to 8-bit component format.

Definition at line 382 of file d4d_scheme.h.

#define D4D_COLORMONO_GET_R (   color)

The macro gets the Red component from 1-bit monochrome format to 8-bit component format.

Definition at line 381 of file d4d_scheme.h.

#define D4D_COLORMONO_THRESHOLD

Defiend treshold of color components to compute the final color (black or white)

Definition at line 378 of file d4d_scheme.h.