eGUI alias D4D  Release 3.0
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D4D SCHEME 18-bit color mode support macros.
Collaboration diagram for D4D SCHEME 18-bit color mode support macros.:

Macros

#define D4D_COLOR_RGB666_GET_R(color)
 The macro gets the Red component from 18-bit RGB666 format to 8-bit component format. More...
 
#define D4D_COLOR_RGB666_GET_G(color)
 The macro gets the Green component from 18-bit RGB666 format to 8-bit component format. More...
 
#define D4D_COLOR_RGB666_GET_B(color)
 The macro gets the Blue component from 18-bit RGB666 format to 8-bit component format. More...
 
#define D4D_COLOR_BGR666_GET_B(color)
 The macro gets the Red component from 18-bit BGR666 format to 8-bit component format. More...
 
#define D4D_COLOR_BGR666_GET_G(color)
 The macro gets the Green component from 18-bit BGR666 format to 8-bit component format. More...
 
#define D4D_COLOR_BGR666_GET_R(color)
 The macro gets the Blue component from 18-bit BGR666 format to 8-bit component format. More...
 
#define D4D_COLOR666_GET_R(color)
 The macro gets the Red component from 18-bit standard format to 8-bit component format. More...
 
#define D4D_COLOR666_GET_G(color)
 The macro gets the Green component from 18-bit standard format to 8-bit component format. More...
 
#define D4D_COLOR666_GET_B(color)
 The macro gets the Blue component from 18-bit standard format to 8-bit component format. More...
 
#define D4D_COLOR_RGB666(R, G, B)
 The macro create the color from the color component Red/Green/Blue to 18-bit RGB666 format (the input parameters are 8-bit) More...
 
#define D4D_COLOR_BGR666(R, G, B)
 The macro create the color from the color component Red/Green/Blue to 18-bit BGR666 format (the input parameters are 8-bit) More...
 

Detailed Description

This section specifies help macros to handle 18-bit color format.

Macro Definition Documentation

#define D4D_COLOR666_GET_B (   color)

The macro gets the Blue component from 18-bit standard format to 8-bit component format.

Definition at line 268 of file d4d_scheme.h.

#define D4D_COLOR666_GET_G (   color)

The macro gets the Green component from 18-bit standard format to 8-bit component format.

Definition at line 267 of file d4d_scheme.h.

#define D4D_COLOR666_GET_R (   color)

The macro gets the Red component from 18-bit standard format to 8-bit component format.

Definition at line 266 of file d4d_scheme.h.

#define D4D_COLOR_BGR666 (   R,
  G,
 
)

The macro create the color from the color component Red/Green/Blue to 18-bit BGR666 format (the input parameters are 8-bit)

Definition at line 271 of file d4d_scheme.h.

#define D4D_COLOR_BGR666_GET_B (   color)

The macro gets the Red component from 18-bit BGR666 format to 8-bit component format.

Definition at line 261 of file d4d_scheme.h.

#define D4D_COLOR_BGR666_GET_G (   color)

The macro gets the Green component from 18-bit BGR666 format to 8-bit component format.

Definition at line 262 of file d4d_scheme.h.

#define D4D_COLOR_BGR666_GET_R (   color)

The macro gets the Blue component from 18-bit BGR666 format to 8-bit component format.

Definition at line 263 of file d4d_scheme.h.

#define D4D_COLOR_RGB666 (   R,
  G,
 
)

The macro create the color from the color component Red/Green/Blue to 18-bit RGB666 format (the input parameters are 8-bit)

Definition at line 270 of file d4d_scheme.h.

#define D4D_COLOR_RGB666_GET_B (   color)

The macro gets the Blue component from 18-bit RGB666 format to 8-bit component format.

Definition at line 259 of file d4d_scheme.h.

#define D4D_COLOR_RGB666_GET_G (   color)

The macro gets the Green component from 18-bit RGB666 format to 8-bit component format.

Definition at line 258 of file d4d_scheme.h.

#define D4D_COLOR_RGB666_GET_R (   color)

The macro gets the Red component from 18-bit RGB666 format to 8-bit component format.

Definition at line 257 of file d4d_scheme.h.