eGUI alias D4D  Release 3.0
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D4D SCHEME 16-bit color mode support macros.
Collaboration diagram for D4D SCHEME 16-bit color mode support macros.:

Macros

#define D4D_COLOR_RGB565_GET_R(color)
 The macro gets the Red component from 16-bit RGB565 format to 8-bit component format. More...
 
#define D4D_COLOR_RGB565_GET_G(color)
 The macro gets the Green component from 16-bit RGB565 format to 8-bit component format. More...
 
#define D4D_COLOR_RGB565_GET_B(color)
 The macro gets the Blue component from 16-bit RGB565 format to 8-bit component format. More...
 
#define D4D_COLOR_BGR565_GET_B(color)
 The macro gets the Red component from 16-bit BGR565 format to 8-bit component format. More...
 
#define D4D_COLOR_BGR565_GET_G(color)
 The macro gets the Green component from 16-bit BGR565 format to 8-bit component format. More...
 
#define D4D_COLOR_BGR565_GET_R(color)
 The macro gets the Blue component from 16-bit BGR565 format to 8-bit component format. More...
 
#define D4D_COLOR565_GET_R(color)
 The macro gets the Red component from 16-bit standard format to 8-bit component format. More...
 
#define D4D_COLOR565_GET_G(color)
 The macro gets the Green component from 16-bit standard format to 8-bit component format. More...
 
#define D4D_COLOR565_GET_B(color)
 The macro gets the Blue component from 16-bit standard format to 8-bit component format. More...
 
#define D4D_COLOR_RGB565(R, G, B)
 The macro create the color from the color component Red/Green/Blue to 16-bit RGB565 format (the input parameters are 8-bit) More...
 
#define D4D_COLOR_BGR565(R, G, B)
 The macro create the color from the color component Red/Green/Blue to 16-bit BGR565 format (the input parameters are 8-bit) More...
 

Detailed Description

This section specifies help macros to handle 16-bit color format(565).

Macro Definition Documentation

#define D4D_COLOR565_GET_B (   color)

The macro gets the Blue component from 16-bit standard format to 8-bit component format.

Definition at line 299 of file d4d_scheme.h.

#define D4D_COLOR565_GET_G (   color)

The macro gets the Green component from 16-bit standard format to 8-bit component format.

Definition at line 298 of file d4d_scheme.h.

#define D4D_COLOR565_GET_R (   color)

The macro gets the Red component from 16-bit standard format to 8-bit component format.

Definition at line 297 of file d4d_scheme.h.

#define D4D_COLOR_BGR565 (   R,
  G,
 
)

The macro create the color from the color component Red/Green/Blue to 16-bit BGR565 format (the input parameters are 8-bit)

Definition at line 302 of file d4d_scheme.h.

#define D4D_COLOR_BGR565_GET_B (   color)

The macro gets the Red component from 16-bit BGR565 format to 8-bit component format.

Definition at line 292 of file d4d_scheme.h.

#define D4D_COLOR_BGR565_GET_G (   color)

The macro gets the Green component from 16-bit BGR565 format to 8-bit component format.

Definition at line 293 of file d4d_scheme.h.

#define D4D_COLOR_BGR565_GET_R (   color)

The macro gets the Blue component from 16-bit BGR565 format to 8-bit component format.

Definition at line 294 of file d4d_scheme.h.

#define D4D_COLOR_RGB565 (   R,
  G,
 
)

The macro create the color from the color component Red/Green/Blue to 16-bit RGB565 format (the input parameters are 8-bit)

Definition at line 301 of file d4d_scheme.h.

#define D4D_COLOR_RGB565_GET_B (   color)

The macro gets the Blue component from 16-bit RGB565 format to 8-bit component format.

Definition at line 290 of file d4d_scheme.h.

#define D4D_COLOR_RGB565_GET_G (   color)

The macro gets the Green component from 16-bit RGB565 format to 8-bit component format.

Definition at line 289 of file d4d_scheme.h.

#define D4D_COLOR_RGB565_GET_R (   color)

The macro gets the Red component from 16-bit RGB565 format to 8-bit component format.

Definition at line 288 of file d4d_scheme.h.