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#define | D4D_ICON_F_DEFAULT |
| This is icon init flags. If not defined, it sets to (D4D_OBJECT_F_VISIBLE | D4D_OBJECT_F_ENABLED) as a default. More...
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#define | D4D_ICON_TXT_PRTY_DEFAULT |
| This is icon init text properties. If not defined, it sets to (D4D_ALIGN_H_CENTER_MASK | D4D_ALIGN_V_CENTER_MASK) as a default. More...
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#define | D4D_ICON_FNT_PRTY_DEFAULT |
| This is icon init font properties. If not defined, it sets to ( 0 ) as a default. More...
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#define | D4D_ICON_ENABLE_ANIMATION |
| This is icon enable code for icon animation support If not defined, it sets to D4D_TRUE as a default. More...
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#define | D4D_ICON_ANIMATION_TICK_COUNTER |
| This is icon animation time tick timeout (in ticks of eGUI time ticks - D4D_TimeTickPut), it can be changed in runtime. If not defined, it sets to ( 4 ) as a default. More...
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#define | D4D_GET_ICON(pObj) |
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#define | _D4D_DECLARE_ICON_BEGIN(type, name, text, x, y, cx, cy, tx, ty, radius, pMargin, pRelations, flags, pScheme, fontId, pUser, pOnValch, pOnUsrMsg) |
| Macro that create the Icon object structure in memory including all substructures. More...
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#define | D4D_DECLARE_ICON_BMP(pBmp) |
| Macro that adds one bitmap to icon object list. More...
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#define | D4D_DECLARE_ICON_END() |
| Macro that ends the icon object declaration. More...
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#define | D4D_DECLARE_ICON_BEGIN(name, text, x, y, cx, cy, tx, ty, flags, pScheme, fontId, pUser, pOnValch, pOnUsrMsg) |
| Macro that create the Icon object structure in memory including all substructures with restricted count of parameters to simplify definition. More...
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#define | D4D_DECLARE_STD_ICON_BEGIN(name, text, x, y, cx, cy, tx, ty, fontId, pOnValch) |
| Macro that create the Icon object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More...
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#define | D4D_DECLARE_RICON_BEGIN(name, text, x, y, cx, cy, tx, ty, radius, flags, pScheme, fontId, pUser, pOnValch, pOnUsrMsg) |
| Macro that create the rounded Icon object structure in memory including all substructures with restricted count of parameters to simplify definition. More...
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#define | D4D_DECLARE_STD_RICON_BEGIN(name, text, x, y, cx, cy, tx, ty, radius, fontId, pOnValch) |
| Macro that create the rounded Icon object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More...
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#define | D4D_DECLARE_ICON_BEGIN_INRAM(name, text, x, y, cx, cy, tx, ty, flags, pScheme, fontId, pUser, pOnValch, pOnUsrMsg) |
| Same as D4D_DECLARE_ICON_BEGIN, but is created in RAM instead of the ROM memory. More...
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#define | D4D_DECLARE_STD_ICON_BEGIN_INRAM(name, text, x, y, cx, cy, tx, ty, fontId, onvalch) |
| Same as D4D_DECLARE_STD_ICON_BEGIN, but is created in RAM instead of the ROM memory. More...
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#define | D4D_DECLARE_RICON_BEGIN_INRAM(name, text, x, y, cx, cy, tx, ty, radius, flags, pScheme, fontId, pUser, pOnValch, pOnUsrMsg) |
| Same as _D4D_DECLARE_ICON_BEGIN, but is created in RAM instead of the ROM memory. More...
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#define | D4D_DECLARE_STD_RICON_BEGIN_INRAM(name, text, x, y, cx, cy, tx, ty, radius, fontId, onvalch) |
| Same as D4D_DECLARE_RICON_BEGIN, but is created in RAM instead of the ROM memory. More...
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#define | D4D_DECLARE_STD_ICON1(name, text, x, y, cx, cy, tx, ty, pBmp0, font, onvalch) |
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#define | D4D_DECLARE_STD_ICON2(name, text, x, y, cx, cy, tx, ty, pBmp1, pBmp0, font, onvalch) |
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#define | D4D_DECLARE_STD_ICON1_INRAM(name, text, x, y, cx, cy, tx, ty, pBmp0, font, onvalch) |
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#define | D4D_DECLARE_STD_ICON2_INRAM(name, text, x, y, cx, cy, tx, ty, pBmp1, pBmp0, font, onvalch) |
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#define | D4D_IconSetText |
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D4D Driver icon object header file.
- Author
- Petr Gargulak
- Version
- 0.0.46.0
- Date
- Jan-14-2014
Definition in file d4d_icon.h.