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#define | D4D_PRGRS_BAR_F_BAR_AUTOCOLOR |
| This flag specifies the behavior of the progress bar. If it is set, the color of a progress bar depends on the current value and it is computed from a color scheme object dependent parameters fore color and barEnd from the progress bar declaration macro. In another situation, a color specified by the bar parameter from the color scheme object dependent parameters are used. More...
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#define | D4D_PRGRS_BAR_F_TEXT_AUTOCOLOR |
| Enable text autocolor based on current value (inverted color to bar color) More...
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#define | D4D_PRGRS_BAR_F_BAR_SCALECOLOR |
| This option enable little bit different type of drawing bar, the color is gradually changed from fore color to end bar color. More...
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#define | D4D_PRGRS_BAR_F_AUTOCOLOR |
| Help macro to simplify the auto color declaration. More...
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#define | D4D_PRGRS_BAR_F_DEFAULT |
| This is progress bar init flags. If not defined, it sets to (D4D_OBJECT_F_VISIBLE | D4D_OBJECT_F_ENABLED | D4D_PRGRS_BAR_F_BAR_AUTOCOLOR | D4D_PRGRS_BAR_F_BAR_SCALECOLOR) as a default. More...
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#define | D4D_PRGRS_BAR_BAR_OFF |
| This is offset value of active work area of progress bar. If not defined, it sets to 5 pixels as a default. More...
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#define | D4D_COLOR_PRGRS_BAR_BAR_FORE |
| This is progress bar fore color definition. If not defined, it sets to D4D_COLOR_DARK_GREEN as a default. More...
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#define | D4D_COLOR_PRGRS_BAR_BAR_END |
| This is progress bar end color definition. If not defined, it sets to D4D_COLOR_YELLOW as a default. More...
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#define | D4D_COLOR_PRGRS_BAR_BAR_BCKG |
| This is progress bar background color definition. If not defined, it sets to D4D_COLOR_BRIGHT_GREY as a default. More...
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#define | D4D_COLOR_PRGRS_BAR_MAX_VAL |
| This is progress bar maximal value definition. If not defined, it sets to 100 (to reflect standard percentual view) as a default. More...
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#define | D4D_GET_PROGRESS_BAR(pObj) |
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#define | _D4D_DECLARE_PROGRESS_BAR(type, name, x, y, cx, cy, radius, pMargin, pRelations, flags, pScheme, pUser, pOnUsrMsg) |
| Macro that create the Progress bar object structure in memory including all substructures. More...
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#define | D4D_DECLARE_PROGRESS_BAR(name, x, y, cx, cy, radius, flags, pScheme, pUser, pOnUsrMsg) |
| Macro that create the Progress bar object structure in memory including all substructures with restricted count of parameters to simplify definition. More...
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#define | D4D_DECLARE_STD_PROGRESS_BAR(name, x, y, cx, cy, radius) |
| Macro that create the Progress bar object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More...
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#define | D4D_DECLARE_PROGRESS_BAR_INRAM(name, x, y, cx, cy, radius, flags, pScheme, pUser, pOnUsrMsg) |
| Same as D4D_DECLARE_PROGRESS_BAR, but is created in RAM instead of the ROM memory. More...
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#define | D4D_DECLARE_STD_PROGRESS_BAR_INRAM(name, x, y, cx, cy, radius) |
| Same as D4D_DECLARE_STD_PROGRESS_BAR, but is created in RAM instead of the ROM memory. More...
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D4D Driver progress_bar object header file.
- Author
- Petr Gargulak
- Version
- 0.0.6.0
- Date
- Jan-14-2014
Definition in file d4d_progress_bar.h.