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#define | D4D_CNSL_F_DEFAULT |
| This is console init flags. If not defined, it sets to (D4D_OBJECT_F_VISIBLE | D4D_OBJECT_F_ENABLED | D4D_OBJECT_F_FOCUSRECT | D4D_OBJECT_F_TOUCHENABLE | D4D_OBJECT_F_TABSTOP | D4D_OBJECT_F_MOUSE_NORMAL | D4D_OBJECT_F_BEVEL_DENTED) as a default. More...
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#define | D4D_CNSL_F_SCRLBRS_DEFAULT |
| This is console init flags for embedded scroll bars. If not defined, it sets to (D4D_OBJECT_F_ENABLED | D4D_OBJECT_F_TOUCHENABLE | D4D_OBJECT_F_FASTTOUCH | D4D_OBJECT_F_FOCUSRECT | D4D_OBJECT_F_MOUSE_NORMAL | D4D_OBJECT_F_BEVEL_RAISED) as a default. More...
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#define | D4D_CNSL_TXT_PRTY_DEFAULT |
| This is console init text properties. If not defined, it sets to (D4D_ALIGN_H_LEFT_MASK | D4D_ALIGN_V_CENTER_MASK) as a default. More...
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#define | D4D_CNSL_FNT_PRTY_DEFAULT |
| This is console init font properties. If not defined, it sets to ( 0 ) as a default. More...
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#define | D4D_CNSL_CURSOR_HEIGHT |
| This is definition of console cursor height . If not defined, it sets to ( 1 ) as a default. More...
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#define | D4D_CNSL_STD_TAB_SIZE |
| This is definition of console tab size in pixels. If not defined, it sets to ( 8 ) as a default. More...
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#define | D4D_CNSL_SCRLBR_WIDTH |
| This is definition of console scroll bars height . If not defined, it sets to ( 20 ) as a default. More...
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#define | D4D_CNSL_SCRLBR_STEP_V |
| This is definition of console vertical scroll bar step (in lines on text). If not defined, it sets to ( 2 ) as a default. More...
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#define | D4D_CNSL_SCRLBR_STEP_H |
| This is definition of console horizontal scroll bar step (in characters). If not defined, it sets to ( 8 ) as a default. More...
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#define | D4D_CNSL_CURSOR_BLINK_TICK_COUNTER |
| This is definition of console cursor blink time (in ticks of eGUI time ticks - D4D_TimeTickPut). If not defined, it sets to ( 1 ) as a default. More...
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#define | D4D_CNSL_FLAGS_CHECKLINE |
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#define | D4D_CNSL_FLAGS_REDRAWALL |
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#define | D4D_CNSL_FLAGS_REDRAWLINE |
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#define | D4D_CNSL_FLAGS_REDRAWCURSOR |
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#define | D4D_CNSL_FLAGS_CURSORSTATE |
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#define | D4D_LIST_BOX_CHILD_SCROLL_BAR_HOR_IX |
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#define | D4D_LIST_BOX_CHILD_SCROLL_BAR_VER_IX |
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#define | D4D_GET_CONSOLE(pObj) |
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#define | D4D_GET_CONSOLE_DATA(pObj) |
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#define | D4D_GET_LIST_BOX_SCROLL_BAR_HOR(pObj) |
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#define | D4D_GET_LIST_BOX_SCROLL_BAR_VER(pObj) |
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#define | _D4D_DECLARE_CONSOLE(type, name, x, y, cx, cy, radius, pMargin, pParent, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
| Macro that create the Console object structure in memory including all substructures. More...
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#define | D4D_DECLARE_CONSOLE(name, x, y, cx, cy, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
| Macro that create the Console object structure in memory including all substructures with restricted count of parameters to simplify definition. More...
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#define | D4D_DECLARE_STD_CONSOLE(name, x, y, cx, cy, line_cnt, char_cnt, fontId) |
| Macro that create the Console object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More...
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#define | D4D_DECLARE_RCONSOLE(name, x, y, cx, cy, radius, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
| Macro that create the rounded Console object structure in memory including all substructures with restricted count of parameters to simplify definition. More...
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#define | D4D_DECLARE_STD_RCONSOLE(name, x, y, cx, cy, radius, line_cnt, char_cnt, fontId) |
| Macro that create the rounded Console object structure in memory including all substructures with restricted count of parameters to simplify definition The missing parameters are replaced by default values. More...
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#define | D4D_DECLARE_CONSOLE_INRAM(name, x, y, cx, cy, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
| Same as D4D_DECLARE_CONSOLE, but is created in RAM instead of the ROM memory. More...
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#define | D4D_DECLARE_STD_CONSOLE_INRAM(name, x, y, cx, cy, line_cnt, char_cnt, fontId) |
| Same as D4D_DECLARE_STD_CONSOLE, but is created in RAM instead of the ROM memory. More...
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#define | D4D_DECLARE_RCONSOLE_INRAM(name, x, y, cx, cy, radius, line_cnt, char_cnt, tabSize, flags, pScheme, fontId, pUser, pOnUsrMsg) |
| Same as D4D_DECLARE_RCONSOLE, but is created in RAM instead of the ROM memory. More...
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#define | D4D_DECLARE_STD_RCONSOLE_INRAM(name, x, y, cx, cy, radius, line_cnt, char_cnt, fontId) |
| Same as D4D_DECLARE_STD_RCONSOLE, but is created in RAM instead of the ROM memory. More...
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D4D Driver label object header file.
- Author
- Petr Gargulak
- Version
- 0.0.20.0
- Date
- Oct-14-2013
Definition in file d4d_console.h.