Macros | |
#define | D4D_COLOR_SYSTEM_RGB888 |
The eGUI 24-bit (888) color system. More... | |
#define | D4D_COLOR_SYSTEM_RGB666 |
The eGUI 18-bit (666) color system. More... | |
#define | D4D_COLOR_SYSTEM_RGB565 |
The eGUI 16-bit (565) color system. More... | |
#define | D4D_COLOR_SYSTEM_RGB555 |
The eGUI 15-bit (555) color system. More... | |
#define | D4D_COLOR_SYSTEM_RGB332 |
The eGUI 8-bit (332) color system. More... | |
#define | D4D_COLOR_SYSTEM_MONO |
The eGUI 1-bit (monochrome) color system. More... | |
#define | D4D_COLOR_SYSTEM |
The definition of color system used by eGUI in this project. The all options are defined in D4D SCHEME the color systems definition to define D4D_COLOR_SYSTEM. If not defined, it sets to D4D_COLOR_SYSTEM_RGB565 as a default. More... | |
#define | D4D_COLOR_DARK_BLUE |
Dark Blue color (0, 0, 152) More... | |
#define | D4D_COLOR_BRIGHT_BLUE |
Bright Blue color (222, 219, 255) More... | |
#define | D4D_COLOR_BLUE |
Blue color (0, 0, 255) More... | |
#define | D4D_COLOR_CYAN |
Cyan color (0, 255, 255) More... | |
#define | D4D_COLOR_BRIGHT_YELLOW |
Bright Yellow color (255, 220, 120) More... | |
#define | D4D_COLOR_YELLOW |
Yellow color (255, 255, 0) More... | |
#define | D4D_COLOR_ORANGE |
Orange color (255, 152, 96) More... | |
#define | D4D_COLOR_BRIGHT_RED |
Bright Red color (255, 28, 24) More... | |
#define | D4D_COLOR_RED |
Red color (255, 0, 0) More... | |
#define | D4D_COLOR_DARK_RED |
Dark Red color (152, 0, 0) More... | |
#define | D4D_COLOR_MAGENTA |
Magenta color (255, 0, 255) More... | |
#define | D4D_COLOR_BRIGHT_GREEN |
Bright Green color (152, 255, 152) More... | |
#define | D4D_COLOR_GREEN |
Green color (0, 255, 0) More... | |
#define | D4D_COLOR_DARK_GREEN |
Dark Green color (0, 128, 0) More... | |
#define | D4D_COLOR_BRIGHT_GREY |
Bright Grey color (48, 48, 48) More... | |
#define | D4D_COLOR_LIGHT_GREY |
Light Grey color (120, 120, 120) More... | |
#define | D4D_COLOR_GREY |
Grey color (24, 24, 24) More... | |
#define | D4D_COLOR_WHITE |
White color (255, 255, 255) More... | |
#define | D4D_COLOR_BLACK |
Black color (0, 0, 0) More... | |
#define | D4D_COLOR_FORE_NORM |
This is fore object color in normal state of object. If not defined, it sets to D4D_COLOR_BLACK as a default. More... | |
#define | D4D_COLOR_BCKG_NORM |
This is background object color in normal state of object. If not defined, it sets to D4D_COLOR_WHITE as a default. More... | |
#define | D4D_COLOR_FORE_DISABLED |
This is fore object color in disabled state of object. If not defined, it sets to D4D_COLOR_GREY as a default. More... | |
#define | D4D_COLOR_BCKG_DISABLED |
This is background object color in disabled state of object. If not defined, it sets to D4D_COLOR_LIGHT_GREY as a default. More... | |
#define | D4D_COLOR_FORE_FOCUS |
This is fore object color in focused state of object. If not defined, it sets to D4D_COLOR_RED as a default. More... | |
#define | D4D_COLOR_BCKG_FOCUS |
This is background object color in focused state of object. If not defined, it sets to D4D_COLOR_LIGHT_GREY as a default. More... | |
#define | D4D_COLOR_FORE_CAPTURE |
This is fore object color in captured state of object. If not defined, it sets to D4D_COLOR_BRIGHT_RED as a default. More... | |
#define | D4D_COLOR_BCKG_CAPTURE |
This is background object color in captured state of object. If not defined, it sets to D4D_COLOR_GREY as a default. More... | |
#define | D4D_COLOR_SCR_DESKTOP |
This is desktop screen color. If not defined, it sets to D4D_COLOR_WHITE as a default. More... | |
#define | D4D_COLOR_SCR_OUTLINE |
This is outline screen color. If not defined, it sets to D4D_COLOR_LIGHT_GREY as a default. More... | |
#define | D4D_COLOR_SCR_TITLEBAR |
This is title bar screen color. If not defined, it sets to D4D_COLOR_ORANGE as a default. More... | |
#define | D4D_COLOR_SCR_TILTLETEXT |
This is title text screen color. If not defined, it sets to D4D_COLOR_WHITE as a default. More... | |
#define | D4D_COLOR_SCR_EXIT_BTN_FORE |
This is screen exit button fore color. If not defined, it sets to D4D_COLOR_WHITE as a default. More... | |
#define | D4D_COLOR_SCR_EXIT_BTN_BCKG |
This is screen exit button background color. If not defined, it sets to D4D_COLOR_BRIGHT_RED as a default. More... | |
#define | D4D_COLOR_RGB888_GET_R(color) |
The macro gets the Red component from 24-bit RGB888 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB888_GET_G(color) |
The macro gets the Green component from 24-bit RGB888 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB888_GET_B(color) |
The macro gets the Blue component from 24-bit RGB888 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR888_GET_B(color) |
The macro gets the Red component from 24-bit BGR888 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR888_GET_G(color) |
The macro gets the Green component from 24-bit BGR888 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR888_GET_R(color) |
The macro gets the Blue component from 24-bit BGR888 format to 8-bit component format. More... | |
#define | D4D_COLOR888_GET_R(color) |
The macro gets the Red component from 24-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR888_GET_G(color) |
The macro gets the Green component from 24-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR888_GET_B(color) |
The macro gets the Blue component from 24-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB888(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 24-bit RGB888 format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_BGR888(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 24-bit BGR888 format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_RGB666_GET_R(color) |
The macro gets the Red component from 18-bit RGB666 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB666_GET_G(color) |
The macro gets the Green component from 18-bit RGB666 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB666_GET_B(color) |
The macro gets the Blue component from 18-bit RGB666 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR666_GET_B(color) |
The macro gets the Red component from 18-bit BGR666 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR666_GET_G(color) |
The macro gets the Green component from 18-bit BGR666 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR666_GET_R(color) |
The macro gets the Blue component from 18-bit BGR666 format to 8-bit component format. More... | |
#define | D4D_COLOR666_GET_R(color) |
The macro gets the Red component from 18-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR666_GET_G(color) |
The macro gets the Green component from 18-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR666_GET_B(color) |
The macro gets the Blue component from 18-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB666(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 18-bit RGB666 format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_BGR666(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 18-bit BGR666 format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_RGB565_GET_R(color) |
The macro gets the Red component from 16-bit RGB565 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB565_GET_G(color) |
The macro gets the Green component from 16-bit RGB565 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB565_GET_B(color) |
The macro gets the Blue component from 16-bit RGB565 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR565_GET_B(color) |
The macro gets the Red component from 16-bit BGR565 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR565_GET_G(color) |
The macro gets the Green component from 16-bit BGR565 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR565_GET_R(color) |
The macro gets the Blue component from 16-bit BGR565 format to 8-bit component format. More... | |
#define | D4D_COLOR565_GET_R(color) |
The macro gets the Red component from 16-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR565_GET_G(color) |
The macro gets the Green component from 16-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR565_GET_B(color) |
The macro gets the Blue component from 16-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB565(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 16-bit RGB565 format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_BGR565(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 16-bit BGR565 format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_RGB555_GET_R(color) |
The macro gets the Red component from 15-bit RGB555 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB555_GET_G(color) |
The macro gets the Green component from 15-bit RGB555 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB555_GET_B(color) |
The macro gets the Blue component from 15-bit RGB555 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR555_GET_B(color) |
The macro gets the Red component from 15-bit BGR555 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR555_GET_G(color) |
The macro gets the Green component from 15-bit BGR555 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR555_GET_R(color) |
The macro gets the Blue component from 15-bit BGR555 format to 8-bit component format. More... | |
#define | D4D_COLOR555_GET_R(color) |
The macro gets the Red component from 15-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR555_GET_G(color) |
The macro gets the Green component from 15-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR555_GET_B(color) |
The macro gets the Blue component from 15-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB555(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 15-bit RGB555 format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_BGR555(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 15-bit BGR555 format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_RGB332_GET_R(color) |
The macro gets the Red component from 8-bit RGB332 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB332_GET_G(color) |
The macro gets the Green component from 8-bit RGB332 format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB332_GET_B(color) |
The macro gets the Blue component from 8-bit RGB332 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR332_GET_B(color) |
The macro gets the Red component from 8-bit BGR332 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR332_GET_G(color) |
The macro gets the Green component from 8-bit BGR332 format to 8-bit component format. More... | |
#define | D4D_COLOR_BGR332_GET_R(color) |
The macro gets the Blue component from 8-bit BGR332 format to 8-bit component format. More... | |
#define | D4D_COLOR332_GET_R(color) |
The macro gets the Red component from 8-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR332_GET_G(color) |
The macro gets the Green component from 8-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR332_GET_B(color) |
The macro gets the Blue component from 8-bit standard format to 8-bit component format. More... | |
#define | D4D_COLOR_RGB332(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 8-bit RGB332 format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_BGR332(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 8-bit BGR332 format (the input parameters are 8-bit) More... | |
#define | D4D_COLORMONO_THRESHOLD |
Defiend treshold of color components to compute the final color (black or white) More... | |
#define | D4D_COLORMONO_GET_R(color) |
The macro gets the Red component from 1-bit monochrome format to 8-bit component format. More... | |
#define | D4D_COLORMONO_GET_G(color) |
The macro gets the Green component from 1-bit monochrome format to 8-bit component format. More... | |
#define | D4D_COLORMONO_GET_B(color) |
The macro gets the Blue component from 1-bit monochrome format to 8-bit component format. More... | |
#define | D4D_COLOR_RGBMONO(R, G, B) |
The macro create the color from the color component Red/Green/Blue to 1-bit monochrome format (the input parameters are 8-bit) More... | |
#define | D4D_COLOR_RGB(R, G, B) |
#define | D4D_COLOR_GET_R(color) |
#define | D4D_COLOR_GET_G(color) |
#define | D4D_COLOR_GET_B(color) |
#define | D4D_COLOR_FROM_888(color888) |
#define | D4D_COLOR_FROM_666(color666) |
#define | D4D_COLOR_FROM_565(color565) |
#define | D4D_COLOR_FROM_555(color555) |
#define | D4D_COLOR_FROM_332(color332) |
#define | D4D_DECLARE_CLR_SCHEME(name, scrDesktop, scrOutline, scrTitleBar, scrTitleText, scrExitBtnFore, scrExitBtnBckg, objBckg, objBckgDis, objBckgFocus, objBckgCapture, objFore, objForeDis, objForeFocus, objForeCapture, gaugHub, gaugPointer, sldrBarBckg, sldrBar, sldrBarStart, sldrBarEnd, iconBckg, graphGrid, prgrsBarBarBckg, prgrsBarBar, prgrsBarBarEnd) |
The color scheme has a simple instantiation macro that specifies all colors for screens, common object colors, and object dependent colors. This is a full definition macro that allows setting of all colors in D4D color scheme. More... | |
#define | D4D_DECLARE_CLR_SCHEME_INRAM(name, scrDesktop, scrOutline, scrTitleBar, scrTitleText, scrExitBtnFore, scrExitBtnBckg, objBckg, objBckgDis, objBckgFocus, objBckgCapture, objFore, objForeDis, objForeFocus, objForeCapture, gaugHub, gaugPointer, sldrBarBckg, sldrBar, sldrBarStart, sldrBarEnd, iconBckg, graphGrid, prgrsBarBarBckg, prgrsBarBar, prgrsBarBarEnd) |
The color scheme has a simple instantiation macro that specifies all colors for screens, common object colors, and object dependent colors. This is a full definition macro that allows setting of all colors in D4D color scheme. More... | |
Typedefs | |
typedef struct D4D_CLR_SCHEME_S | D4D_CLR_SCHEME |
This is the main structure of the color scheme in the D4D. It contains all the necessary colors to run the whole driver under the common color scheme. The screen colors are placed in D4D_CLR_SCHEME_SCR structure and object dependent colors are placed in D4D_CLR_SCHEME_OBJ structure. More... | |
typedef const D4D_CLR_SCHEME * | D4D_CLR_SCHEME_PTR |
D4D Driver color scheme header file.
Definition in file d4d_scheme.h.
#define D4D_COLOR_FROM_332 | ( | color332 | ) |
Definition at line 444 of file d4d_scheme.h.
#define D4D_COLOR_FROM_555 | ( | color555 | ) |
Definition at line 443 of file d4d_scheme.h.
#define D4D_COLOR_FROM_565 | ( | color565 | ) |
Definition at line 442 of file d4d_scheme.h.
#define D4D_COLOR_FROM_666 | ( | color666 | ) |
Definition at line 441 of file d4d_scheme.h.
#define D4D_COLOR_FROM_888 | ( | color888 | ) |
Definition at line 440 of file d4d_scheme.h.
#define D4D_COLOR_GET_B | ( | color | ) |
Definition at line 438 of file d4d_scheme.h.
#define D4D_COLOR_GET_G | ( | color | ) |
Definition at line 437 of file d4d_scheme.h.
#define D4D_COLOR_GET_R | ( | color | ) |
Definition at line 436 of file d4d_scheme.h.
#define D4D_COLOR_RGB | ( | R, | |
G, | |||
B | |||
) |
Definition at line 434 of file d4d_scheme.h.